
Sellsword Tales is a game where a young warrior leaves her home and embarks on a journey full of battles and new meetings. During the adventure, you will constantly need to make decisions. Each one will not only determine the outcome of a battle but can also become the key to a new relationship. It’s up to you whether companions will remain friends or if communication will go much further.
v0.1.7.6
New Minigame:
Added new quest minigame "Cube"
Mercenary Talents:
Added mercenary talents
New Enemy:
Added Cultists
New Locations:
Added group of locations: Abandoned Village (4 locations)
New Mechanics:
Added camp mechanic: rest outside the city to recover some health (will be expanded in future patches)
Added temporary health mechanic
Added old save load mechanic (may break journal notes and some quests)
Other Updates:
Added sound to dialogues
Added mechanic for discovering new entries in the codex
Trading adjustments: player items sell for lower prices; "Lower prices" and "Higher sales" parameters now have an effect
Experience gain adjusted: defeats in battle grant only one-third of experience
Visuals:
2 new art insets
New logo
Bug Fixes:
Fixed "Double Strike" ability causing softlock
Fixed player not receiving experience for winning random battles
Fixed inability to skip dialogue lines with left mouse click
Fixed item dragging during combat
Fixed issues with "Use" and "Delete" item buttons
Fixed consumable item and trading bugs
Fixed softlock in combat due to failed ambush in orc camp
Fixed visual bug with "Double Strike": sequence now ends if target dies from first hit
Optimized location loading
Increased cost of some ingredients
Minor fixes
Hi! We plan to update the game regularly, adding new stories, characters, and mechanics based on feedback and resource availability. This is an early version of the game and it probably has bugs. If you encounter any, please let us know by writing to us on Discord and we will try our best to solve the issue! This is our first project and we thank you in advance for your attention to it! Your feedback will help us steer the story in the right direction.
Extract, and run the game.