
v0.5.1
The state system bug may also have affected the prologue scene progression, since there is also counting logic involved there - this release should also fix that.
Now, on to the basic game specification: multiple main characters/routes - I currently have about 7 different character routes outlined for inclusion, the plan is to make at least 4 chapters for each route. multiple hypnotic inductions and "props", with some introduced to the player as a form of "power-up", that enables the player to progress certain plot points. interactive and explorative approach to gameplay - the player is able to navigate between different locations, and interact with the environment to further progress the plot. side plots - once the game framework is sturdy enough, I'll be able to quickly create a steady stream of high-quality one-off scenarios within the game universe, covering a wide variety of hypnotic situations - I already have plenty in mind, but suggestions for more would obviously be more than welcome. mini-games - I'm 50/50 at the moment regarding whether to include game-mechanics such as QTE, or standalone mini-games (think Danganronpa's "Logic Dive" as an example). I'm more than happy to hear any interesting ideas that come my way though!
Extract, and run the game.